Its plastic appearance and mechanical motion has made a great number of anime that incorporate heavy use of CG to be assessed as mediocre | Through an overwhelmingly well displayed storyline, art that strongly creates an atmosphere of medieval China, soundtracks that bring shudders to your spine and incredible enjoyment, Kingdom has earned itself a place in my top 10 anime |
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I thought that there would be a lack of a protagonist, that the whole anime would revolve solely around the strategy involved in medieval warfare | It makes up for the terrible Animation and makes you just want to watch more |
Wang, Qi and his army became likeable despite previously being loathsome.
13The protagonist is illogically over-powered, and he incessantly spews cringe-evoking dialogue | Each general has his own strengths and weaknesses, and no two of them are the same, or even remotely similar |
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However, seldom are the wounds shown upon contact of the blade | Uplifting music when a general is shouting a morale lifting speech, intense and fast soundtrack when a battle is commencing, it all holds the anime together and makes it all the more enjoyable |
3DCGI has always looked wonderful in games and full CG animations, why? But when you actually sit down and just watch the Anime it's a whole new level.
25Kingdom also demonstrates that a battle is never a one man mission, it requires co-operation between several squads and sub-squadrons given different tasks to carry out that ensure victory | Xin, being angry and blunt |
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The soundtracks in Kingdom mostly comprise of orchestral pieces and the sound director did a great job of adding the right track to suit a situation, be it a dramatic, comedic or tense moments | A few plot holes are apparent: Xin buying armour and never using it in combat; the absurd battles throughout the anime—a tiny group against thousands; the part where Wei, Ping elected to be a decoy by leaving a blood trail, yet he was able to escape |
Survival is of course the main objective but the soldiers also display a sense of chivalry about them, in the sense of even when greatly outnumbering an opponent, once their commander is killed, they usually withdraw.
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